Video game ratings should be enforced, not ignored
by Kendra Halsell, staff writer
Video games supposedly have ratings on them to indicate what
age range should be allowed to play the game, but those
ratings are rarely followed.
The video game ratings include: E, for
everyone (formerly K-A, which meant kids to adults could
play); EC, for early childhood, which is meant for anyone
who is 3 years old or older; T, for teens, meant for anyone
from the age of 13 and older; M, for mature, which is meant
for anyone who is 17 or older; AO, for adults only (but
according to the web site
www.howstuffworks.com, there has not been a game made
with this rating); and RP, for rating pending.
Some parents complain about the way
their children act out the violent scenes in the games, but
they are the ones who buy their children the games or allow
other people to buy the games for their children.
I would like to know why in the world
game ratings are even put on games if they are very rarely
followed. I mean you have 3 year olds playing games such as
007 and Grand Theft Auto, which are clearly rated M, for
mature, when they should be playing either rated E or EC
games. Parents who let their young children play games such
as those are just basically saying that they want their kids
to go out and steal cars and shoot people. It’s as if the
people who create these games are trying to promote
violence. I could be all-wrong about that, but that is what
I get from those games.
Video game ratings are suppose to be
there for a reason, so why not just follow them and stop
complaining about the violent acts of children. Stop buying
small children video games that they are not mature enough
to play. I think that video games play a roll in why so many
American adults and children are so violent.
A conclusion to stopping the violent
acts of children and adults would be to either stop their
playing of the violent games or at least limit their game
playing.